Guides
Satisfactory Guides
Straight answers to the things that actually stop a factory: what can be removed, what cannot, why a building will not stay put, and what the numbers really are.
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Alien Power Augmenter in Satisfactory: Is It Worth the Somersloops?
It generates 500 MW and multiplies your whole grid by 10% unfuelled or 30% fuelled. What that actually returns, and what those Somersloops cost you elsewhere.
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FICSMAS in Satisfactory: The Seasonal Event Explained
Runs 1 December to 18 January every year. What it adds, why the research chain is gated by calendar date, and where the disable option actually lives.
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Modular Frames and Heavy Frames in Satisfactory
A Heavy Modular Frame costs 420 raw ore at the base recipe and 262 with the right alternate. Which upgrades win outright, and which cost more than they save.
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Plastic and Rubber in Satisfactory: The Recycled Loop
Both come from crude oil and both emit residue. Why the recycled recipes look worse on paper than they are, and how the loop actually works.
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Resource Wells in Satisfactory: How They Work
One pressuriser activates a cluster of satellite nodes. Why overclocking the pressuriser is unusual, and why wells skew heavily toward pure nodes.
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Satisfactory Save Files: Where They Are and How to Back Them Up
Where saves live on each platform, what autosave does and does not protect you from, and the two-minute habit that prevents the worst outcome in this game.
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Turbofuel and Compacted Coal in Satisfactory
Compacted coal doubles coal's energy, turbofuel more than doubles it again. What each is worth, what they cost in sulfur, and when the detour pays.
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Best Alternate Recipes in Satisfactory: A Ranked List
Alternate recipes ranked by how much raw ore they actually save, computed rather than guessed. Which ones to take first, and which are worse than the base recipe.
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AWESOME Shop: What Is Worth Buying in Satisfactory
347 coupons unlocks everything permanent. Which purchases are actually useful, which are repeatable money pits, and why hard drives are the standout.
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The MAM in Satisfactory: Every Research Tree Explained
Nine research trees, opened by what you pick up rather than by tier. What each gives you, and why skipping the MAM is a self-inflicted handicap.
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Planning Production Ratios in Satisfactory
How to work out how many machines a target rate needs, why the answer is usually fractional, and when underclocking beats building another machine.
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Power Consumption in Satisfactory: Budgeting a Grid
What every machine actually draws, the spikes that trip a grid that looked fine, and how to size generation against peak rather than average.
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The Satisfactory Map and Where Resources Are
The map is authored and fixed, so node positions are knowable. What is where, which resources are scarce, and what interactive maps can and cannot tell you.
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Satisfactory Starting Locations Compared
Four starting areas with the game's own ratings for flatness, resources and diversity. What each one actually costs you, and why the recommended one is recommended.
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The Satisfactory World: Size, Biomes and What Is Fixed
47 square kilometres, hand-authored, with no pollution and no terrain deformation. What that means for how you plan, and what world randomization changes.
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Combat in Satisfactory: Weapons and Creature Behaviour
Creatures fall into three hostility types, and knowing which is which decides whether a fight happens. Weapons ranked by what they are actually for.
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Dimensional Depot in Satisfactory: What to Upload
The Depot removes the trip back to storage. What it costs to unlock, which items are worth uploading, and the limits worth knowing before you plan around it.
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Satisfactory Equipment: Slots, Filters and Scanners
Which equipment competes for which slot, what the Gas Mask and Hazmat Suit consume, and why the scanners are worth crafting before you think you need them.
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Miners in Satisfactory: Rates, Purity and Overclocking
What each Miner mark extracts, how node purity multiplies it, and the belt mistake that throws away half a node without telling you.
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Satisfactory Achievements: What Blocks Them and What Does Not
Creative Mode disables achievements permanently; mods and save editors do not. Which are missable, why old saves show none, and how to plan a clean run.
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AWESOME Sink and Coupons in Satisfactory
How sink points convert to coupons, why each coupon costs more than the last, what cannot be sunk, and which items are actually worth feeding in.
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Circuit Boards and Computers in Satisfactory
A computer costs 72 raw ore at the base recipe. Which alternates cut that, which cut throughput instead, and why this chain punishes guessing.
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Concrete in Satisfactory: Which Recipe and How Much
Four concrete recipes from 15 to 90 per minute, why the fastest is not always the right one, and how much concrete a serious factory actually gets through.
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Games Like Satisfactory: What Actually Compares
How Satisfactory differs from Factorio, Dyson Sphere Program and the rest, and which one to play next depending on what you liked about this one.
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Geothermal and Biomass Power in Satisfactory
Geothermal is free power that fluctuates, and there are exactly 31 geysers on the map. What each purity gives, and when biomass is still the right answer.
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Lizard Doggos in Satisfactory: Taming and Item Farming
How to tame one, what a tamed doggo actually produces and how often, and whether a doggo farm is worth the space it takes.
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Rotors, Stators and Motors in Satisfactory
A motor costs 48.5 raw ore at the base recipe and 24.5 with the right alternate. Which upgrades actually compound, and why screws decide this whole chain.
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Satisfactory Space Elevator Phases and the Ending
What each phase unlocks, why later phases need parts from earlier ones, and what actually happens when you finish. Ending details are marked.
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Wire and Cable in Satisfactory: Which Recipe to Use
Four wire recipes and four cable recipes, ranked on ore per unit and throughput separately, because those two measures point in opposite directions here.
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Satisfactory Aluminium: The Water Loop That Breaks Everything
Why aluminium production stalls, how to close the water loop properly, and which alternate recipes actually make the chain manageable. With the real rates.
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Best Hard Drives to Unlock First in Satisfactory
Which alternate recipes to take from your first hard drives, why the choice is shared across the whole save, and what to do when a scan offers nothing useful.
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Fuel Generators in Satisfactory: Rates and Fuel Choice
What a Fuel-Powered Generator burns per minute on each fuel, how the numbers are derived, and when to move up from coal or on to nuclear.
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Nuclear Power in Satisfactory: Rates, Water and Waste
What one Nuclear Power Plant actually consumes, how much waste it produces per minute, and the three ways to deal with waste before it stops your factory.
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Quartz and Crystal Oscillators in Satisfactory
Why one Crystal Oscillator per minute is normal, which alternate recipes fix the bottleneck, and how to split raw quartz between crystals and silica.
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Somersloops, Mercer Spheres and SAM: What Each One Is For
Three alien materials, three completely separate purposes. How many exist, how many you actually need, and which ones are worth hunting deliberately.
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Steel in Satisfactory: Ingots, Beams and Pipes
Four steel ingot recipes with a tenfold spread in output, which one suits your resources, and why steel is where most playthroughs slow down.
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Stuck and Not Sure What to Do Next in Satisfactory
The game stops telling you what to do fairly early. How to work out your own next objective, and the three things that are almost always the right answer.
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The Pioneer in Satisfactory: Character, Death and Respawning
Who you play as, whether you can change appearance, what happens to your inventory when you die, and how to get your things back from an awkward spot.
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Satisfactory Arachnophobia Mode and Creature Settings
How to turn on Arachnophobia Mode, what it replaces spiders with, and the other creature options that let you play without combat interruptions.
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Coal Power Plant Setup in Satisfactory: Ratios and Layout
Exact coal and water per generator, how many generators one node supports, and the layout that stops a coal plant browning out when you plug something in.
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Do Power Slugs Respawn in Satisfactory?
No, they do not. But Power Shards are still unlimited, and there are three renewable sources. How many slugs exist, where they are, and what to do when you run out.
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Satisfactory Game Modes and Advanced Game Settings
What each Game Mode option does, which ones are locked in at world creation, and which single setting is the one that actually costs you achievements.
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How to Hook Up an Oil Extractor to a Refinery
Connecting oil to a refinery, and the byproduct problem that stalls almost every first oil setup. Rates, pipe sizing and what to do with Heavy Oil Residue.
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Satisfactory Hypertubes: Entrances, Speed and Cannons
Why your Hypertube Entrance keeps sliding out of place, how to lock it down, and what actually decides how fast you travel through a tube network.
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How to Get Supplies Into Machines in Satisfactory
Every way to feed a machine, from hand-loading to manifolds, and how to tell which of your machines is actually starved rather than just looking idle.
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Satisfactory Mobility Gear: Blade Runners, Jetpack, Hoverpack, Zipline
How to unlock each movement item, what it actually does to your speed, and the Hoverpack power draw that never shows up on your power chart.
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One Big Factory or Separate Ones in Satisfactory?
Whether to build one mega factory or several specialised sites, what each approach costs you, and the hybrid most long playthroughs end up at anyway.
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How to Remove Rocks and Clear Terrain in Satisfactory
Rocks on an ore node, boulders in your build site, trees in the way. What can actually be removed, what only looks removable, and the fastest way to clear each one.
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Satisfactory Storage Containers and Losing Items
Where items actually go when they seem to vanish, what each container holds, and how to build storage that stops a full line from stalling everything behind it.
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How to Transport More Than 600 Items per Minute
You have hit a belt or pipe ceiling. Which limit you actually hit, why the obvious fix often does not work, and the four ways past it that do.
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Satisfactory Tiers, Milestones and Space Elevator Phases
How tiers, milestones and phases relate, what each phase actually demands, and the order to unlock things in so you are never blocked waiting on one part.
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Water Towers and Moving Water Uphill in Satisfactory
Why your water stops partway up a cliff, where the first pump actually goes, and whether a water tower is worth building at all.