Tools / World

Resource Node Browser

All 626 resource nodes, geysers and fracking satellites in the world, with coordinates and purity. Filter by resource, see where each type clusters, and get the definitive count of how many pure nodes of anything actually exist.

DATA 1.2.3.1 PRESUMED 626 NODES · 14 RESOURCES COORDS IN METRES VERIFIED vs 1.2.4.0
This is not a map We do not reproduce the game's map artwork, so there is no terrain image to plot these on. What you get instead is the underlying data: exact counts, coordinates you can use elsewhere, and a plot showing how each resource is distributed across the world.
Showing

Horizontal axis is the game's X coordinate, vertical is Y, both in metres. North is up. Dot size indicates purity: largest is pure.

ResourcePurityType XYZ

Counts by resource and purity

ResourceImpureNormal PureTotal
Bauxite 5 6 6 17
Caterium Ore 9 8 17
Coal 15 31 16 62
Copper Ore 13 29 13 55
Crude Oil 18 21 12 51
Geothermal 9 13 9 31
Iron Ore 39 42 46 127
Limestone 15 50 29 94
Nitrogen Gas 2 13 36 51
Raw Quartz 3 7 7 17
SAM 10 6 3 19
Sulfur 6 5 5 16
Uranium 3 3 6
Water 7 20 36 63

How to read this

Purity is a multiplier, not a quality

An impure node yields half the rate of a normal one; a pure node yields double. The ore itself is identical. A Miner Mk.1 on a pure node produces exactly what a Mk.2 produces on a normal one, which is worth remembering when deciding where a scarce upgrade goes.

Coordinates are in metres

The game stores positions in centimetres; these are divided by 100 so the numbers are readable. If you paste them into another tool expecting raw game units, multiply by 100.

Node types

  • node — a standard solid or fluid resource node, minable with a Miner or Oil Extractor.
  • geyser — hosts a Geothermal Generator. Output fluctuates and varies by purity.
  • frackingCore — a Resource Well head, where the pressuriser goes.
  • frackingSatellite — the extraction points around a well head.
  • deposit — a small hand-minable deposit rather than a node.

Why the version says "presumed"

The coordinate dataset carries no version stamp of its own. We record it as presumed 1.2.3.1 because its counts match the official game data across every resource-and-purity bucket with zero deviation — strong evidence, but inference rather than a stated version. We would rather label that honestly than print a version the source does not claim.

What is not here

Collectible locations. Somersloops, Mercer Spheres, Power Slugs and hard drives are not in this dataset, and no public static source for them exists. The only known route to those coordinates is parsing a save file, which is outside what we can offer.

Sources

  • Coordinates: rockfactory/satisfactory-logistics WorldResourceNodes.json (MIT).
  • Cross-checked against the official game data for 1.2.3.1, build 23855724 — MIT (SatisfactoryTools/ToolsApi).