Tools / World
Resource Node Browser
All 626 resource nodes, geysers and fracking satellites in the world, with coordinates and purity. Filter by resource, see where each type clusters, and get the definitive count of how many pure nodes of anything actually exist.
Horizontal axis is the game's X coordinate, vertical is Y, both in metres. North is up. Dot size indicates purity: largest is pure.
| Resource | Purity | Type | X | Y | Z |
|---|
Counts by resource and purity
| Resource | Impure | Normal | Pure | Total |
|---|---|---|---|---|
| Bauxite | 5 | 6 | 6 | 17 |
| Caterium Ore | — | 9 | 8 | 17 |
| Coal | 15 | 31 | 16 | 62 |
| Copper Ore | 13 | 29 | 13 | 55 |
| Crude Oil | 18 | 21 | 12 | 51 |
| Geothermal | 9 | 13 | 9 | 31 |
| Iron Ore | 39 | 42 | 46 | 127 |
| Limestone | 15 | 50 | 29 | 94 |
| Nitrogen Gas | 2 | 13 | 36 | 51 |
| Raw Quartz | 3 | 7 | 7 | 17 |
| SAM | 10 | 6 | 3 | 19 |
| Sulfur | 6 | 5 | 5 | 16 |
| Uranium | 3 | 3 | — | 6 |
| Water | 7 | 20 | 36 | 63 |
How to read this
Purity is a multiplier, not a quality
An impure node yields half the rate of a normal one; a pure node yields double. The ore itself is identical. A Miner Mk.1 on a pure node produces exactly what a Mk.2 produces on a normal one, which is worth remembering when deciding where a scarce upgrade goes.
Coordinates are in metres
The game stores positions in centimetres; these are divided by 100 so the numbers are readable. If you paste them into another tool expecting raw game units, multiply by 100.
Node types
- node — a standard solid or fluid resource node, minable with a Miner or Oil Extractor.
- geyser — hosts a Geothermal Generator. Output fluctuates and varies by purity.
- frackingCore — a Resource Well head, where the pressuriser goes.
- frackingSatellite — the extraction points around a well head.
- deposit — a small hand-minable deposit rather than a node.
Why the version says "presumed"
The coordinate dataset carries no version stamp of its own. We record it as presumed 1.2.3.1 because its counts match the official game data across every resource-and-purity bucket with zero deviation — strong evidence, but inference rather than a stated version. We would rather label that honestly than print a version the source does not claim.
What is not here
Collectible locations. Somersloops, Mercer Spheres, Power Slugs and hard drives are not in this dataset, and no public static source for them exists. The only known route to those coordinates is parsing a save file, which is outside what we can offer.
Sources
- Coordinates: rockfactory/satisfactory-logistics WorldResourceNodes.json (MIT).
- Cross-checked against the official game data for 1.2.3.1, build 23855724 — MIT (SatisfactoryTools/ToolsApi).