Tools / Reference

Database

Everything the game defines, read straight from its data files. Search any table, sort any numeric column, and see the figures as rates per minute rather than as per-craft quantities you have to convert yourself.

DATA 1.2.3.1 STABLE BUILD 23855724 UPDATED 2026-08-02 VERIFIED vs 1.2.4.0 175 ITEMS · 472 BUILDINGS · 276 RECIPES
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How to read these tables

Rates are per minute

Recipe figures are converted from the game's per-craft quantities into items per minute at 100% clock speed, because that is the number you need when matching a machine to a belt. A recipe producing 2 units every 6 seconds is shown as 20/min.

Power is at 100% clock

Buildings list their draw at default clock speed. Overclocking a production building raises power by an exponent of 1.321929, not linearly — the overclock calculator covers that properly.

Generators are the exception. They scale linearly, and the game's data file still stores the old exponent against them. Any tool reading that field without checking the building type will overstate generator overclock cost.

Only machine recipes are listed

The recipes table covers what machines produce. Build-gun recipes, hand-crafting and equipment workshop recipes are excluded, since those are construction costs rather than production. FICSMAS and Customizer entries are excluded too.

What is not here

Item descriptions are deliberately absent. The game's description text carries stale figures — the fluid freight car still describes an out-of-date capacity — so we take names from that field and nothing else.

Sources

  • Game data for 1.2.3.1, build 23855724, stable branch — MIT (SatisfactoryTools/ToolsApi).
  • Rate conversion and raw-ore expansion computed on this site from that dataset.